Tutorial 3: Part One – Animation!!!

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This topic has 3 voices, contains 11 replies, and was last updated by  Tim 82 days ago.

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February 9, 2012 at 6:57 pm #840

Tim

I won’t lie. This is one of my favorite topics concerning the tool set. Feel free to check out some of the animation and effects I created for Global Agenda so you can see the possibilities.

Also, the videos are stored on the class server under Tutorial Three if you are having issues with the streaming video.

  • This reply was modified 98 days ago by  Tim.
February 19, 2012 at 8:19 pm #861

estevanD

For some reason or another after fully loading the sample packages the particles section does not appear. I do not know what to do.

February 19, 2012 at 8:49 pm #862

Tim

First guess is you don’t have the latest version of that package loaded up. Go ahead and download the latest, just to be certain, and replace the one that is there. Close UDK and relaunch. I just double checked here and had no problems. The particles sub-directory was grey when I launched UDK and then loaded when asked to.

February 19, 2012 at 8:59 pm #863

Tim

Resource Pack 3

February 19, 2012 at 9:15 pm #864

estevanD

Well I downloaded the file from your link and it still doesn’t show up. I don’t know what I’m doing wrong.

February 19, 2012 at 9:27 pm #865

estevanD

Never mind, I got it!

February 19, 2012 at 9:28 pm #866

Tim

Glad to hear it. I just nuked my install and re-downloaded everything to test to make sure all was well. Was becoming concerned.

February 22, 2012 at 9:52 pm #867

Tim

Had a question today about what if your circles are spinning the opposite way from the demo. My response;

Easy fix!

Remember how in matinee you set the rotation in the curve graph to
-360 or something?  Change it to 360 ( or the inverse of whatever you
have currently.  Basically if it’s currently positive 360 switch it to
negative 360 or vice versa.

This is why.  When you place the circle it knows which way is front.
I placed it in the demo facing one way, you the other.  Your circle
thinks its facing opposite of mine.  Another solution is turning the
circle BUT if you’ve already started animating then don’t……bad
things will happen.

February 22, 2012 at 9:52 pm #868

Tim

Had a question today about what if your circles are spinning the opposite way from the demo. My response;

Easy fix!

Remember how in matinee you set the rotation in the curve graph to
-360 or something?  Change it to 360 ( or the inverse of whatever you
have currently.  Basically if it’s currently positive 360 switch it to
negative 360 or vice versa.

This is why.  When you place the circle it knows which way is front.
I placed it in the demo facing one way, you the other.  Your circle
thinks its facing opposite of mine.  Another solution is turning the
circle BUT if you’ve already started animating then don’t……bad
things will happen.

February 25, 2012 at 12:58 am #888

jpw0009

Building the map takes forever on my home machine. It opens swarm agent… Any thoughts?

February 25, 2012 at 2:25 am #889

jpw0009

How were the Cycloid Particles created?

February 25, 2012 at 7:41 pm #890

Tim

To shrink the map build time you will want to reduce the Override Light Map value on each of the assets to something like 8 or 16 temporarily. In addition to that you can change the light build from Production or High down to Preview. Before you build the final you will want to bump those light maps back up to something that looks nice and change the light map build to Production.

I built the particles in a particle editor called Cascade that is part of the UDK tool set. We may or may not get to mess with particles based on the strength of the class later in the semester.

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