Tutorial 3: Part 2 – Using logic to drive your animation.

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This topic has 2 voices, contains 2 replies, and was last updated by  Tim 74 days ago.

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February 16, 2012 at 12:14 pm #860

Tim

There ya go. Finish this and you will have a drum machine that you animated and wrote the game logic for. That is a lot to be proud of.

March 2, 2012 at 11:55 pm #904

jpw0009

What is the “sparks” section of matinee? I need to toggle it off and I am not sure where it is (Where I needed to create it.)

March 5, 2012 at 7:18 am #905

Tim

The sparks section of the matinee is the timeline that contains the original set of particles not the timeline with the Boom particles that you fire off each two seconds. From the timeline for this particle you can add a keyframe to turn on and off the particles.

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