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There is something brewing in North Georgia. Something other than moonshine.
Tutorial 5 Posted – Adding Custom Content and Creating Prefabs
Tutorial 5 is posted and ready to go.
Like I said in class, this is a reference tutorial. If you ask how to add a texture or a mesh to UDK I will point you to this tutorial. It is geared for the novice who has never added anything to Unreal and covers the minimum in terms of features. I also cover building Prefabs for managing content that includes game play assets like Kismet scripts, lights, and paths.
Tutorial 4: Adding Game Play Elements to a HUD
The fourth tutorial in the series is posted and as promised, this one is short sweet. You will walk away from the tutorial with a slightly broader understanding of how parameters are handled in Kismet as well as a tool for displaying these parameters on screen for your players.
Check out the video in the forums and please ask questions there so that I might answer them for everyone.
New Log in Scheme – Look to the left.
I removed the old Log In widget from the sidebar to buy us some more sidebar room for a Recent Comments section for the forums. To Log in just click the little tab on the left-top of the window. A bar will slide out with options. You can Log In from there. Please comment if you have issues.
Bret Victor – Inventing on Principle
If you have ever considered yourself a Designer then you should watch and really digest this excellent presentation. I like to think I create games with a principle but Bret Victor illustrates here how you REALLY create with a purpose, and create beyond your chosen tools. His talk is aimed squarely at anyone who wishes to settle with their tools and he asks that we all look beyond the software we have and towards the experience we require.
Hey look!, our class has garnered a little attention.
A Blog called The War Eagle Reader wrote an article about our class. Now that we know people are watching we had better make some good games. Check it out:









