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Assignments
Tutorial 2 – Sequential Scripting using Kismet.
Tutorial Two resources will be ready Sunday.
Get on it early, it’s harder. Mimic the tutorial. Show me you understand the tutorial by changing the Simon pattern. My pattern is:
Level 1: Blue
Level 2: Blue, Red
Level 3: Blue, Red, Yellow, Green
Sure the game is lame but it’s a good tutorial and you’ll be able to say you made your first game in a AAA game engine. Bonus, it is iOS compliant.
Assignment 2 – Pre-Production and Style.
Deliver One Concept Page. A Concept Page is little more than a single page questionnaire for a game designer. Building one is an exercise in seeing your true values for your product. What are the things that make your product what it is. Here you will find a concept page to download and complete. Build it. Do not just answer the questions. What I mean by build it is, consider each section carefully and make sure each section works together. It is all to easy to get off track.
Concept Sheet Template, V. 1
This is the template for completing the second assignment.
Concept Page (0)
Deliver One Style Guide. A style guide is simple. Put together a two page spread that illustrates your look. You should be focused on shapes and pallets at this point and not specific art for the project. Found imagery from the net as well as drawings are all fine. I strongly suggest you start building a color story at this point. The term “Color Story” is a term the game industry totally stole from the fashion industry but it is a perfect description of what you should be focused on delivering. In this case a color story is just a series of colored squares that illustrate your primary color choices and their accents. These colors will denote how a user should navigate the UI as well as how they should feel when playing your experience.
These examples from the 25th Anniversary of Zelda Artbook do a good job of illustrating what we are after. While they are character-centric you can see that shape and palate are the goal for these spreads.


Deliver One Story Board. Build another that takes into consideration what you have written in the Concept Page and drawn from the Style Guide. This should be a more accurate representation of your gaming experience as well as be a stronger drawing.
The Tutorial Two scenes are done and posted but the video tutorial is not done yet. A nasty case of Bronchitis has made it difficult to record a demo that doesn’t sound atrocious.
Class 3 Notes Posted
Head on over to the Class Three Forum to review what this next Friday will be like. The tutorial videos are not posted yet. The assets and the demo map are. Due to a case of Bronchitis, recording a demo that isn’t aweful has been rough. Be patient. Please review the notes and be ready for Friday.
Class 2
Head over to the forums and check out the Class 2 Topic for a refresher on how “even week” classes work.
3:10 Central: Not one question, concern or comment? Wow – you guys must have this down…..
INDD 5960 – UDK Resources ready for download for Tutorial One
Sorry for the delay. I had to get my upload limit sorted out with my web host. You are free to pull down the tutorial packages now from:
http://timlindsey.com/resources/
I have also added a forum that simply addresses assignments. You can visit one spot to skip the class notes and just get a quick refresher on exactly what I am expecting by the end of the Sprint. If you have questions about the assignment this is a great place to ask. Just remember that you can not post to the forums until you have registered and I have added access to your account. With that said, register now with your AU email.
http://timlindsey.com/forums/forum/assignments/
INDD 5960, 6960 Tutorial 1 Posted
I’ve posted the first of the resources for helping the designers started in the Unreal here:
http://timlindsey.com/forums/forum/tutorials-and-resources/
This tutorial assumes that you have the December release of UDK installed and that you have download and installed the Tutorial assets packages I posted here:
http://timlindsey.com/resources/
Please register with the site so you can post your questions and feed back to the forums.
INDD 5960, 6960 Class 1 Notes Posted
This is a design class. This is not a class on how to make video games though a video game will be our product. In this class we will build on all of the design skills the students have developed to date to deliver a virtual product instead of a physical product. The product must have a defined market, game-play goals, a style, and reward the user thus encouraging them to come back. This product interfaces with people much the same way as any other product does but the only difference is that the user experience is limited to the screen and speakers.
http://timlindsey.com/forums/topic/winter-2012-class-1-notes/


